Guide · 6 min read

Bedtime rarely goes wrong at bedtime.

The hour before sleep, why it collapses on the hardest days, and what to move earlier so it does not.

A child's bedroom at low light, one lamp on: a child reads on the rug while an adult turns down the bed.

Three reasons the hardest days end badly

None of them are about the bedtime routine itself.

The day arrives late

The bill comes at the emptiest hour

A child who held it together at school has been spending down all day. The bill comes at the point where nobody is left to hold it for them.

The demands stack

Six instructions inside forty minutes

Bath, teeth, pyjamas, tidy up, story, lights. That is a lot to ask of anyone at the emptiest hour of the day.

The room asks too much

Dark, quiet and alone is three separate things

For some children it is the hardest sensory ask of the day, and it comes when they are least able to meet it.

The wind-down hour

Four things to move out of the evening

Most of what makes bedtime long does not belong in it. Moving these to earlier in the day changes more than any technique used at nine o’clock.

  1. Homework

    Anything with a right answer belongs before dinner. Getting it wrong at eight o’clock costs the rest of the evening.

  2. Difficult conversations

    Consequences, plans, anything unresolved from the day. After lights out every problem is bigger and neither of you is at your best.

  3. The screen

    The last twenty minutes matter far more than the daily total. Ending it well before the routine starts avoids making the routine the thing that took it away.

  4. Tomorrow’s clothes and bag

    Two minutes at seven removes an argument at seven the next morning. The morning pack has a strip for this.

The wind-down hour, counted back from lights out

Times are counted back from lights out, not from the clock. On a hard day the whole wind-down starts earlier and gets shorter, and the last forty minutes carry fewer instructions, not more.

When they are up at 2am

Be boring. Lights stay low, your voice stays flat, nothing new happens — no snack, no television, no conversation about why. Walk them back, one short sentence, leave. Then do it again, as many times as it takes. A dull return teaches the night nothing; an interesting one teaches it plenty.

When to get help

Loud snoring or pauses in breathing, waking in terror most nights, or more than an hour to fall asleep for weeks on end are all worth raising with a GP. Childhood sleep problems are common, treatable, and not something to wait out. Nothing on this page is a substitute for that.

When to get help

Some sleep problems are medical, and they are treatable.

Loud snoring or pauses in breathing, waking in terror most nights, or more than an hour to fall asleep for weeks on end are all worth raising with a GP. Childhood sleep problems are common and not something to wait out.

Two children in pyjamas on a family-room sofa in the evening, one holding Flutter.

Three things that give the hour a shape

A nervous system that is still running will not settle just because the light went off.

Flutter the Dragonfly, a blue and green plush with weighted purple wings spread flat.

Flutter the Dragonfly

Ten minutes of weight across the lap before the light goes off.

Ages 4 to 12

Shop Flutter
Bloomie, the flower-and-candle breathing stick, standing upright.

Bloomie the breathing stick

Three breaths at the end of the story, every night, in the same order.

Ages 3 to 12

Shop Bloomie
Calmee the Caterpillar, a green and blue plush with red feet, curled in a ring.

Calmee the Caterpillar

Something to hold that stays in the bed when you leave the room.

Ages 3 to 12

Shop Calmee
Shop all tools